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UDK now has APEX destruction,so will the old FracturedStaticMesh system be removed ?

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    UDK now has APEX destruction,so will the old FracturedStaticMesh system be removed ?

    Hi guys,

    UDK now has APEX destruction,so will the old FracturedStaticMesh system be removed ?

    #2
    If you're just wanting a quick, simple system to perform destructible meshes then Fractured Static Meshes are still useful for that. The APEX Destructible system is a lot more power, but requires more set up. So in the end, it depends on the situation and time frame within development.

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      #3
      Solid Snake, Ive been playing with apex lab destruction but can't find a way to map the cutter to curved surfaces or to make the cutter tool use a tileing cutter image (Black&white map), ive tried reduceing the tileing of the cutter to .1 for example instead of 1 but it just resets the uv scale back to 1, if you go above 1 it just increase the size of the cutter but not the cutter image. Also is there a way to cut up your mesh in blender/max with new physx plugins and export as apex destructable mesh?

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        #4
        Having two destruction methods in UDK requires more internal processing power from the engine right ?
        So let's say that if Epic removed the older Fractured Static Meshes system,then wouldn't it free more internal processing power so that it can be more concentrated on the newer APEX destruction system ?
        So you see,if Epic could remove the old destruction system,then that would be a very smart move for performance reasons.

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          #5
          Did you just copy and paste that from the other thread? That's obnoxious :/

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            #6
            yes it is. I wish udk forums would part from epic forums...

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              #7
              Having two destruction methods in UDK requires more internal processing power from the engine right ?
              So let's say that if Epic removed the older Fractured Static Meshes system,then wouldn't it free more internal processing power so that it can be more concentrated on the newer APEX destruction system ?
              So you see,if Epic could remove the old destruction system,then that would be a very smart move for performance reasons.
              Not at all. This is equivalent to saying "More programs on your hard drive will cause your computer to run slower". If the feature isn't used, then that part of the engine isn't running any code.

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                #8
                Yeah, why do you think it would "free more internal processing power?" Generally speaking, functions that aren't used aren't called and therefore do not impact performance.

                That said, having lost a rather valuable system in the latest version of 3ds Max, I'd be curious to know whether there are any plans to remove the fracture system down the line.

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