Heylo guys,

i just started UDK so this might seem noobish. i want to setup a topdown/3rd person camera using kismet. I created a camera, used the "attach to actor" with relative position of z=700, pitch=-90. and "set camera target"

now my problem: when the player moves left and right(with a,d keys), the camera rolls slightly. How do i make it so that the camera remains topdown view and targets/follows the player but doesnt roll?

also: how can i disable the player from looking up and down with the mouse? (seems silly right now)

thx