So i had a question about how unreal reads its textures. when you import a texture and use it like you would normally...is it now native in unreal? or if for whatever reason i have to delete it and i load the level would unreal not be able to find it and say like it doesn't exist or something? I'm asking because i have textures that aren't in the same folder as my level and package so i was wondering if i move those (my level and package) to another computer to view it that it wouldn't be able to find the textures because they arent in the same directory.
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