example for me , I will reasonable to distribution the 6 member:
1.for Planning the game.
2.background & effect music
3.modeling(skeletalmesh,animset,animtree,mesh,spee dtree)& texture / material
4.lighting & level design / postprocess chain
5.particle effect & PhysX effect ( APEX / SOFTBODY)
6.programmer (C++, uscript) /Kismet/ HUD & UI (scaleform, actionscript)
what about for you to reasonable to distribution the 6 member ? ^_^
1.for Planning the game.
2.background & effect music
3.modeling(skeletalmesh,animset,animtree,mesh,spee dtree)& texture / material
4.lighting & level design / postprocess chain
5.particle effect & PhysX effect ( APEX / SOFTBODY)
6.programmer (C++, uscript) /Kismet/ HUD & UI (scaleform, actionscript)
what about for you to reasonable to distribution the 6 member ? ^_^
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