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Will the FaceFX and ActorX plugins be adapted for Maya 2012 as soon as possible ?

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    Will the FaceFX and ActorX plugins be adapted for Maya 2012 as soon as possible ?

    Hey,

    Will the FaceFX and ActorX plugins be adapted for Maya 2012 as soon as possible ?

    #2
    At least the ActorX plugin.

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      #3
      Suggestion: Use FBX.

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        #4
        No,I have more flexibility with ActorX.

        You can not split up and name and manage your animations with FBX.
        But with ActorX you can.

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          #5
          I am also needing Actor X for 2012. Any word on when it might be making an appearance? I can't exactly go back to 2011, just to have 1 export feature.
          -DED-

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            #6
            +1 for ActorX update for 3DSMax 2012.

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              #7
              I wish for this as well.

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                #8
                Uh... But you CAN separate animations in FBX. Look up Epics pipeline for FBX.

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                  #9
                  I've read several times in more than one place, that ActorX will not be updated and is being phased out to make way for an FBX only pipeline. I have to assuem that this is true at this point, since Maya 2012 and Max 2012 have been out for a (relatively) very long time and no updates on the plugins.

                  This simply shows me that internally, EPIC and their partners have definitely made the switch to FBX only for Maya/Max->UT3 pipeline. If the new plugins were being worked on or available for EPIC and their Third Parties, they would have been in the wild by NOW.....

                  I simply would like an official explanation as to the why, how, etc etc

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                    #10
                    I've read several times in more than one place, that ActorX will not be updated and is being phased out to make way for an FBX only pipeline. I have to assuem that this is true at this point, since Maya 2012 and Max 2012 have been out for a (relatively) very long time and no updates on the plugins.

                    This simply shows me that internally, EPIC and their partners have definitely made the switch to FBX only for Maya/Max->UT3 pipeline. If the new plugins were being worked on or available for EPIC and their Third Parties, they would have been in the wild by NOW.....

                    I simply would like an official explanation as to the why, how, etc etc

                    Comment


                      #11
                      Because FBX is supported by many programs and I would imagine that it's easier to update because of its wide use.

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                        #12
                        Well you have 1 Format to support on the reading side, and not 3 or so on the writing / reading side...

                        I wonder though what's keeping someone who has the full engine, from compiling against the Maya 2012 mll's and kicking out a new version ? Is there something that prohibits this in the License Agreement ? Because otherwise as soon as I get a copy of visual studio I'll give it a crack unless there's major linker issues, at which point it's not all that appealing if I have to re-write it just to get it to compile...

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                          #13
                          @dcrosby: I could be wrong, but I don't think anything prohibits it. In another thread, a link was posted for a Max 2012 ActorX, developed by an outside studio. So it can be done.

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