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Can't import images !

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    Can't import images !

    I can't figure out why i can't import any image format. I tried .jpg, .tga, .png nothing is importing !? Month ago everything was fine.
    Here is a shot what message i get...
    Ideas ?


    #2
    You can't import .jpg
    If you're using tga you need to make sure it's either 24-bit or 32-bit (something like that)

    Comment


      #3
      It's Tga 256x256, 32 + alpha...
      Also tried .png...

      Comment


        #4
        i thought 32 bit never worked....

        Comment


          #5
          32-bit works fine. You have to use 32-bit if you have an alpha channel.

          Comment


            #6
            Here is the file i'm trying to import : http://www.sendspace.com/file/b6v2nd

            It's 202x72 / power of 2 /
            .png with transparency...
            And the colors are RGB!

            I also tried 32 bit .TGA

            same problem " Import Fail ".

            Can you try importing it ... or something ...

            10x

            Comment


              #7
              202 x 72 is not powers of two

              2, 4, 8 ,16, 32, 64, 128, 256, 512, 1024, 2048, 4096 etc are powers of 2


              Cool Jeff, i just had some trouble importing 32bit before so i just assumed they didnt work. Thanks for the info.

              Comment


                #8
                So basicly if i have button " Start " and it is 120x80 i should use 128x128 and leave the non used pixels transparent ??
                This is kind of lame...
                And also the Iphone 4 res is 960x640 and i shall make 1024x1024 the background, use the 960x640 and the other space must be transp...

                Really ? or i'm wrong.

                Comment


                  #9
                  yup its really no big deal just make the rest transparent

                  Comment


                    #10
                    Thx for the Support!!! This will be the way.

                    I was totally nervous about not finding out the solution...
                    I think epic must fix that issue like in Unity 3D >.<

                    Thx again ! Cheers!

                    Comment


                      #11
                      Seems like a more efficient use of space would be to make it fit in a 128x64 texture instead of wasting the extra space in a 128x128 texture. You still pay for the memory and disk space used by the texture even if the pixels are transparent. That may not work as well for the second case, but a 1024x512 would be a 50% savings over a 1024x1024, so if you use a slightly scaled down version and it looks good scaled back up on the device, that could be a way to go.

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