In what way can just a stupid programmer (like me) make the following:
Physics Ultimate Control ?
How can I make a welding of two physics meshes (rigid bodies, not skeletal meshes) and to get this welded construction that have weight, collision as well and mass center ? Can I weld it by one axe ?
For mark I'll put a Garry's Mod (half-life2). Can Unreal 3.5 physics engine do the same as Source physics engine ? In GM, HL2 or just in Valve Hammer Editor you can weld and make a ropes of to physics meshes VERY easy and you'll get full-controlable (I mean without bugs) constructions ? (like transport, physics buildings etc. which simulated by pieces, by another physics meshes). I hope the answer is " Yes Of course ! " (I think PhysX is newer and better than Source engine), but.. HOW ?
What is the easiest way to do so ?
Physics Ultimate Control ?
How can I make a welding of two physics meshes (rigid bodies, not skeletal meshes) and to get this welded construction that have weight, collision as well and mass center ? Can I weld it by one axe ?
For mark I'll put a Garry's Mod (half-life2). Can Unreal 3.5 physics engine do the same as Source physics engine ? In GM, HL2 or just in Valve Hammer Editor you can weld and make a ropes of to physics meshes VERY easy and you'll get full-controlable (I mean without bugs) constructions ? (like transport, physics buildings etc. which simulated by pieces, by another physics meshes). I hope the answer is " Yes Of course ! " (I think PhysX is newer and better than Source engine), but.. HOW ?
What is the easiest way to do so ?
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