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Introduction and Obvious Tip #1

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  • replied
    http://blog.tiaan.com/link/2010/07/2...keys-shortcuts
    http://sites.google.com/site/lessons...ey/udk-hotkeys

    Leave a comment:


  • replied
    Originally posted by eTrust View Post
    Here's a tip:
    If all your models just disappear for no reason, try tap the W key. It toggles model display on/off.
    There's a similar key for BSP, but I forget what one it is.
    N Toggle viewport option to show/hide Navigation Nodes
    O Toggle viewport option to show/hide Volumes
    P Toggle viewport option to show/hide Paths
    Q Toggle viewport option to show/hide BSP
    T Toggle viewport option to show/hide Terrain
    W Toggle viewport option to show/hide Static Meshes

    (I just learned that today)

    Leave a comment:


  • replied
    Here's a tip:
    If all your models just disappear for no reason, try tap the W key. It toggles model display on/off.
    There's a similar key for BSP, but I forget what one it is.

    Leave a comment:


  • replied
    Wellcome, mrDempsey.
    Tip?
    To press "L" and mouse click for new light?
    This thing save my day.

    Leave a comment:


  • started a topic Introduction and Obvious Tip #1

    Introduction and Obvious Tip #1

    I wanted to introduce myself to this fine community and thank you all for the help here.

    Like you, I'm in love with the power of UDK and in some small way I would like (as a thank you) to share my tip that has become profound, yet sort of obvious:

    Be the grid!

    If you are not using the grid snap or have underestimated or ignored this basic advice from Day One, then you are simply making it harder for yourself. Aligning assets that snap to the grid makes level building a pleasure compared to dismssing the grid.

    That is all! What is your #1 Obvious tip?

    Best,
    Tim
    http://www.dempseystudio.com
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