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Working on a Contra styled 2d Side scroller

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    Working on a Contra styled 2d Side scroller

    Thing I would like to know is, can i make it truly 2D? I was playing Hard Corps: Uprising and that's where I got the idea. I want some cool looking backgrounds, but with the enemies and main characters HD 2d sprites.

    I know this must have been asked a dozen times, but i can't find anything solid on how to make something like this work.

    Would anyone like to tell me how to do something like this? Cause I really would like to have it 2D characters and enemies with really pretty looking backgrounds and crazy enemy Bosses and such.

    any help will be appreciated.

    #2
    UE3 is a 3d engine. You can simulate 2d perfectly with the camera, but all assets will be created as 3d objects, not 2d sprites.

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      #3
      Originally posted by Balive View Post
      UE3 is a 3d engine. You can simulate 2d perfectly with the camera, but all assets will be created as 3d objects, not 2d sprites.
      So everything would be 3D then? hmmm...What if I made the maps in the UDK then transferred them to an engine that supports 2d characters?

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        #4
        You won't be able to transfer a UDK map to another engine.

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          #5
          you can , you need create a plane mesh to simulate the 2d .

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            #6
            Originally posted by stevenchau432 View Post
            you can , you need create a plane mesh to simulate the 2d .
            ah ok, Now I gotta figure out how to do that haha

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              #7
              Originally posted by stevenchau432 View Post
              you can , you need create a plane mesh to simulate the 2d .
              Still have to use 3d models.

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                #8
                Originally posted by Balive View Post
                Still have to use 3d models.
                Even in pure Direct3D you do it that way ( someone use DDraw ? )

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                  #9
                  doing 2d platform game u doesn't need UDK. make your life harder. you can try other 2d game engine like gamesalad which have some 2d psychic features.

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                    #10
                    Originally posted by horoxhoro View Post
                    doing 2d platform game u doesn't need UDK. make your life harder. you can try other 2d game engine like gamesalad which have some 2d psychic features.
                    or angrybird 's 2d physics engine.

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                      #11
                      If you want to make a "pure" sprite-based 2D game, stick to 2D engines.
                      "Right tool for the right job" rule still applies, and you'll save a lot of effort and time that way.

                      But if you really insist in doing it the wrong way I think that two ways would be using plane meshes with changing textures (animated materials or something). Or going with Scaleform/HUD stuff (if I understand correctly it's basically flash).

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