I want ask other problem , now , the APEX Physx Lab v1.01 can create APEX Particle asset ????
because I find the UDK Particle System -> Emitter -> Particle for APEX DATA , but I don't know how to use. and APEX Physx Lab v1.01 , I don't find any APEX Particle tool ... anyone know this ?
Announcement
Collapse
No announcement yet.
DX11 for MSAA HAIR and TESSELATION & DISPLACEMENT for the new video.
Collapse
X
-
kaleden repliedThanks for linking that PDF. Now I wish I had attended that presentation!
The smoke effect at 0:45 in that clip stevenchau432 linked does not appear to be particle based. Judging by the wireframe and title of the shot, I assume it's simply a clever use of a material with a panning or animated tessellation map applied to a cylinder or cone.
Leave a comment:
-
stevenchau432 repliedOriginally posted by TheAgent View PostWhy do you change what you asked when someone just answered your question.
Leave a comment:
-
MonsOlympus repliedI dont think Epic is going to tell us step by step how they created the entire samaritan demo, its up to us to experiment with the technology provided and see what results we can come up with. Ive seen some pretty cool things done with it that Epic havent show cased so my advice stevenchau432 is to find out what it is you want to do exactly and research the **** out of it. The PDF from Epic on the DX11 tech is a great example on workflow, going from concept to production and making the most of the technology available. That is the key, its not in the eye candy
Leave a comment:
-
TheAgent repliedWhy do you change what you asked when someone just answered your question.
Leave a comment:
-
darthviper107 repliedYou asked about MSAA hair in your first post, that's what I was replying to
Leave a comment:
-
stevenchau432 repliedOriginally posted by mktwo View Post
http://www.pastemagazine.com/article...he-future.html
in the video 0:45 . althrough EPIC type the DX11 Tessellation & Displacement tech , but the smoke effect is no Tessellation & Displacement , you must see the video 0:45 , the realtime smoke effect .
I think , this is the 3ds Max Plug-in “Hair Farm"
Leave a comment:
-
stevenchau432 repliedOriginally posted by darthviper107 View PostI have no idea what you're saying. But in that presentation, they have a part explaining how they made the hair
First , I thank you provide the PDF Doc, althrough I already read this doc in march.
I want to know how to make TESSELATION & DISPLACEMENT , you must see my video link , the tech same realtime smoke , so beautiful.
Leave a comment:
-
darthviper107 repliedOriginally posted by stevenchau432 View Postbut the DX11 TESSELATION & DISPLACEMENT tech , no explain how to make it.
Leave a comment:
-
stevenchau432 repliedOriginally posted by darthviper107 View PostThey talk about some of the hair stuff here:
http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf
ffejnosliw
I don't know UDN already update the DX11 tech article . Thank!
Leave a comment:
-
darthviper107 repliedThey talk about some of the hair stuff here:
http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf
Leave a comment:
-
DX11 for MSAA HAIR and TESSELATION & DISPLACEMENT for the new video.
http://www.pastemagazine.com/article...he-future.html
this video , show the DX11 MSAA HAIR , but how to make this ? I don't find any information about how to make MSAA HAIR , so beautiful.
and in the 0:45 , the DX11 TESSELATION & DISPLACEMENT , what is this ? particle ? same realtime smoke, I know make Material DX11 TESSELATION, but the video 0:45 DX11 TESSELATION & DISPLACEMENT effect , same the APEX Turbulence , I don't find any information about how to make this.
APEX have 5 Modules
•APEX Clothing
•APEX Destruction
•APEX Particles
•APEX Turbulence
•APEX Vegetation
http://developer.nvidia.com/apex
wish next mouth UDK or APEX PhysX Lab 2.0 can to make all modules.
( I feel , APEX Particles same for Physx Data particle )Tags: None
Leave a comment: