http://www.pastemagazine.com/article...he-future.html
this video , show the DX11 MSAA HAIR , but how to make this ? I don't find any information about how to make MSAA HAIR , so beautiful.
and in the 0:45 , the DX11 TESSELATION & DISPLACEMENT , what is this ? particle ? same realtime smoke, I know make Material DX11 TESSELATION, but the video 0:45 DX11 TESSELATION & DISPLACEMENT effect , same the APEX Turbulence , I don't find any information about how to make this.
APEX have 5 Modules
•APEX Clothing
•APEX Destruction
•APEX Particles
•APEX Turbulence
•APEX Vegetation
http://developer.nvidia.com/apex
wish next mouth UDK or APEX PhysX Lab 2.0 can to make all modules.
( I feel , APEX Particles same for Physx Data particle )
this video , show the DX11 MSAA HAIR , but how to make this ? I don't find any information about how to make MSAA HAIR , so beautiful.
and in the 0:45 , the DX11 TESSELATION & DISPLACEMENT , what is this ? particle ? same realtime smoke, I know make Material DX11 TESSELATION, but the video 0:45 DX11 TESSELATION & DISPLACEMENT effect , same the APEX Turbulence , I don't find any information about how to make this.
APEX have 5 Modules
•APEX Clothing
•APEX Destruction
•APEX Particles
•APEX Turbulence
•APEX Vegetation
http://developer.nvidia.com/apex
wish next mouth UDK or APEX PhysX Lab 2.0 can to make all modules.
( I feel , APEX Particles same for Physx Data particle )
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