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    UDK & USB Joysticks

    I recently was asked about generating a quick driving simulation that would use a standard USB Joystick as the players primary input (in my case I have a Logitech Attach 3). I have been reading a couple posts and scrolling through various tutorials and it seems like this should be possible although I read a few disparaging posts that suggested it was not.

    I was wondering if anyone could point me towards a good tutorial on input devices, maybe even joystick specific ones, while I am trying to run through some more basic tutorials on compiling a custom mod.

    Thanks,

    ~phoenix401

    #2
    You'll have to use a third party application to get it running. UDK only supports XInput (Xbox controllers).

    Comment


      #3
      That is what I read as well which is a little disappointing. Any recommendations as far as free 3rd party applications? How about the Xbox Joystick (like the one for Ace Combat 6), does that fall under the same umbrella of USB Joysticks or does that also use XInput?

      I guess I will try plugging it in and seeing what happens...

      Comment


        #4
        So the Ace-Controller Joystick directly installed on a windows machine and works without any modifications with UDK... I guess because it is sending the same signals as the standard Xbox controller. With some modifications to the control dynamics this should probably work for my purposes. Thankfully I had two kinds of joysticks laying around!

        Thanks!

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          #5
          Yeah, the Ace Combat joystick will be XInput, and thus will work

          Comment


            #6
            untill recently i was using an old logitec joypad which cost about a fiver.all i had to do was edit the defaultinput.ini.it was probably the first bit of coding i ever did.

            Comment


              #7
              You might be able to do it using dllBind as well, here's an example of someone using it for a custom controller: http://designforplay.net/index.php?o...=901&Itemid=56

              Comment


                #8
                Hey guys, what do you think about the Xbox 360 emulator ?
                http://www.tocaedit.com/IB/index.php...ds&showfile=44


                I can't get it work with UDK currently, but I know it work fine with the gameX-Men Origins : Wolverine. Do you think it's possible to use this emulator for use other joystick/gamepad ?

                Comment


                  #9
                  @Gaz661: I would really like to see how you edited your defaultinput.ini for your Logitech, it seems like multiple people have had the issue of wanting to use other devices that are not XInput.

                  @Graylord: I checked out the video on the site, that is really awesome. I'd like to hook that up to the camera so I can capture the way someones head is turning. I have a heads up display mounted to a helmet and I think that would be really neat to do if possible. Thanks for the link!

                  @Froyok: I probably won't be playing much with emulators because I've got a deadline to try and hit by the end of May but maybe over the summer I would like to explore those kinds of things.

                  The issue I am having with the Xbox Joystick is that my vehicle seems to be operating with one velocity. I haven't really looked into this issue yet because it isn't a show stopper but it would be really nice to get some kind of variance related to the angle of the controller... the link that Graylord posted seems to indicate that this is definitely possible.

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                    #10
                    hello dear friends I use dll bind and now I can use joystick in udk
                    I share project files in ifile.it
                    http://ifile.it/6u2it8k/JoypadUDK.rar
                    only read dll bind in udk befor use this project
                    i hope enjoy it
                    best regards

                    Comment


                      #11
                      There's also an application designed specifically for this purpose:

                      http://code.google.com/p/x360ce/

                      Comment


                        #12
                        Originally posted by Blade[UG] View Post
                        There's also an application designed specifically for this purpose:

                        http://code.google.com/p/x360ce/
                        Like as said previousely on this thread , this tool doesn't work with the UDK, in my case.
                        But it work for older unreal engine games.

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