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    UDK Direct X issues

    Hey guys,

    So with the new release of the UDK March Update. I've seen that it includes Direct X 11. I unfortunately cannot avail of that as my graphics card is an Nvidia Geforce 9500GT and is only a Direct X 10 card.

    What got me wondering is, how do I avail of even the D3D10 features in UDK?
    I cannot seem to get it working and I've tried searching the ini files. UDK still says it's in DX9 mode.

    Any ideas?
    - Sythen.

    #2
    Originally posted by Sythen View Post
    Hey guys,

    So with the new release of the UDK March Update. I've seen that it includes Direct X 11. I unfortunately cannot avail of that as my graphics card is an Nvidia Geforce 9500GT and is only a Direct X 10 card.

    What got me wondering is, how do I avail of even the D3D10 features in UDK?
    I cannot seem to get it working and I've tried searching the ini files. UDK still says it's in DX9 mode.

    Any ideas?
    - Sythen.
    There are currently no dx10-specific features in the UDK (why would there be, the only thing remotely useful DX10 has over DX9 is the ability to lookup MRT passes which is useful for deferred shading + aa.)

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