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    Material/Texture questions

    I am just playing about in the editor and teaching myself elements of it. I have now started on materials and well most of them start with a texture sample, but what would you do if you just wanted to start with a solid block color.

    I am trying to create an ocean material that is a solid blue, it is an overused example but think Windwaker, what is the best way to start this. Sorry for such a basic question but I could not see this answered in my searchers or via google.

    Also while I am asking that, what is the optimum size for a texture sample and does anyone have a good tutorial that explains mapping a texture to a mesh?

    Thanks!

    #2
    create a constant 1 node. right click it and choose convert to parameter. now you have a color swatch you can click to bring up color picker.

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      #3
      Constant3Vectors let you determine each Red, Green and Blue values to form a color.

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        #4
        Thank you for the answers to the block color query working on it now and going well : )

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