Hi,
Only been using UDK for a few days but I'm already sold, sadly my time is limited so I'm looking for some information on how to customise standalone builds. I'm not expecting direct answers, but a point in the right direction would be great. If you want to elaborate its also fine.
I have already built a standalone through the Front End and it works well, but I need more....
1) When user loads level it needs to go straight there and avoid all the menus.
(I have seen it in one of the architecture compo winners "Casa Compo1")
2) All guns/crosshair/huds/bots etc need to vanish.
3) Console access needs to be disabled to prevent adding guns via cvars like "loaded"
basically I want to use UDK as a viz tool and nothing more.
Walk and look around and of course render what I produce.
Is there a section anywhere dedicated to all the variables?
I have read some of the basics and put them into action but as I said, I need fine control and documentation explaining what each variable does.
Thanks for any pointers. Wish epic made some kind of advanced gui/wizard for enabling/disabling certain things like this, would be so easy for them to do and save a lot of messing around.
Only been using UDK for a few days but I'm already sold, sadly my time is limited so I'm looking for some information on how to customise standalone builds. I'm not expecting direct answers, but a point in the right direction would be great. If you want to elaborate its also fine.
I have already built a standalone through the Front End and it works well, but I need more....
1) When user loads level it needs to go straight there and avoid all the menus.
(I have seen it in one of the architecture compo winners "Casa Compo1")
2) All guns/crosshair/huds/bots etc need to vanish.
3) Console access needs to be disabled to prevent adding guns via cvars like "loaded"
basically I want to use UDK as a viz tool and nothing more.
Walk and look around and of course render what I produce.
Is there a section anywhere dedicated to all the variables?
I have read some of the basics and put them into action but as I said, I need fine control and documentation explaining what each variable does.
Thanks for any pointers. Wish epic made some kind of advanced gui/wizard for enabling/disabling certain things like this, would be so easy for them to do and save a lot of messing around.
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