My question is regarding the normal maps in UDK
my workflow:
a simple sphere in Maya, export it in to Zbrush
in Zbrush, scuplting some details, export in to Maya
in Maya baking out normal map.
In Maya, after applying the normal on my model, it is looking really good,

and i can hardly see any seams on the texture
but in UDK

as you can see the quality is much much lower and i can easly see the seams runing through the texture
material applied on a sphere is a simple diffuse + normal + spec
my question:
is the lost of quality is OK and normal for UDK or maybe i'm messing something up ?
my workflow:
a simple sphere in Maya, export it in to Zbrush
in Zbrush, scuplting some details, export in to Maya
in Maya baking out normal map.
In Maya, after applying the normal on my model, it is looking really good,

and i can hardly see any seams on the texture
but in UDK

as you can see the quality is much much lower and i can easly see the seams runing through the texture
material applied on a sphere is a simple diffuse + normal + spec
my question:
is the lost of quality is OK and normal for UDK or maybe i'm messing something up ?
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