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    Collision Mesh Problem

    I have a static mesh that I want to get it so you can't walk through it and bullets won't go through it. I'm pretty sure this is called a collision mesh. So, I followed the tutorial here http://www.3dmotive.com/product-udk-mesh-collision and I followed the instructions by making boxes around my mesh, etc, (by the way I am using 3DS Max 2011 x64) and when i exported it, it through ActorX it came up with a lot error but i click through all of them (about like 350 errors) and then it said that it successfully exported. Then when I imported it into UDK and double clicked on it and saw it, all you saw was the collision and you did not actually see the mesh. How do I fix this and what did I do wrong? If you are wondering I used for prefix/suffix for the objects, I used, UCX_ and _MCDCX (I tried both of them individually)
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