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  • replied
    Final result. ^^

    Leave a comment:


  • replied
    Im still trying to practice how.

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  • replied
    Is my English is bad and I can not understand what you write.


    Very thanks.

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  • replied
    You are right. Just keep the amount of polies low on grass blades (looks way too high, should be around 4-5 poly per grass blade (more than enough).

    Another way is to use billboard method using textures (Google it).

    Leave a comment:


  • replied
    You're not listening.

    Originally posted by Graylord View Post
    That would do just fine.

    Leave a comment:


  • replied
    I was wrong?

    Leave a comment:


  • replied
    Again, there is no right/wrong way when it comes to how you create your assets.

    That would do just fine.

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  • replied
    With lines I managed to do this.

    It is the right way?

    Leave a comment:


  • replied
    Depends entirely of how you want it to look and work.
    There is no "rule" on how to do it.

    However, it's common to use planes.

    Leave a comment:


  • replied
    How?

    I want to know is: what type of model used?

    A box, spline, plane, etc ...

    Because if you look at the model udk grass, it is not clear what kind of model you use.


    Excuse my English.

    Leave a comment:


  • replied
    Then you make them the same way you make anything else.
    As for textures, google is your friend.

    Leave a comment:


  • started a topic Grass

    Grass

    Hello.

    I have a question.

    How to create the grass in 3ds max?

    Where I can find textures for the leaves?

    I do not want to use SpeedTree.

    I await your responses.

    Thanks.
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