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The issue with not having proper core C++ support

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    The issue with not having proper core C++ support

    Hi all,

    I am not sure how many others would be in the same place as I but I find the DLLBind such a pain to get anything decent which can upgrade the engine.

    I have been looking into third-party AI tools and all of them mention the need to modify the core C++ code to work.

    Unrealscript not being multithreaded causes all kinds of issues with a serious amount of AI calculations, so we are stuck with the basic pathfinding and perception code that only does 1/5 of what I feel is needed for the game.

    Other issues have included using a botched up system within DLLBind to create multiplayer game search functionality (as the Steam system does not function properly).

    I understand that this is the issue with not having the full licence but it is ultimately a serious gap between a costly (and the only) alternative.

    #2
    What is your point? You're not asking any question.

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      #3
      It's a case of 'you get what you pay for'. If you had more access to the native code, there'd be even less reason for a commercial UE3 to exist.

      Comment


        #4
        What is your point? You're not asking any question
        The forum isn't called General DISCUSSION for nothing. I wanted to know other's views.

        I guess I would agree with you ambershee. From a business standpoint it all makes complete sense really.

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          #5
          Relax, the original post looked more like a factual statement than a call for opinion, hence my reply. But I might have chosen my words poorly, and I apologize for that.

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            #6
            I'm not really having an issue with it. For what I need external tools for, I'm using an engine for which I have the source. I don't understand why this is so hard for people to do.

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              #7
              I'm curious as to what sorts of calculations are you requiring for AI? Also curious what you've discovered with Steam?

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