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Does udk support ingame Orthogonal view.

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    Does udk support ingame Orthogonal view.

    I don't find any way to set an orthogonal view in game. I need to show a rectangular area that have to fit the screen completely this is needed in many classic 2d gameplayscenarios.
    Probably putting camera far away with a small fov will work but only if i can set proper near and far plane to account for the distance and put zbuffer precision in a useful range.
    This have to work in mobile ios version too.

    #2
    I'm not sure if there is one preset but you can set it up in such a way as to simulate orthogonal view. Wouldn't it make sense to use an orthogonal game engine?

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      #3
      http://www.3dbuzz.com/vbforum/sv_showvideo.php?v=3852

      3DBuzz.com > Unreal Videos > Top-Down Game > Top-Down: Camera Setup

      This will show you how to setup a top-down camera; the exact same technique can be used to do any other type of camera!

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        #4
        Using a very far away camera with low fov works and cannot come with z precision issues. Probably udk optimize the visible range.
        Actually i'm using a fov of 5 just to not go too far away but also more extreme parameters can be used without problems.

        the only problem is about dynamic light enviroment that get optimized for far geometry and updates really slow as reported there
        http://forums.epicgames.com/showthread.php?t=758034

        IrishBaier: even if top-down that camera in the tutorial is prospectic.
        Real Orthogonal camera come with no perspective deformation so every object remain the same size at different distances.That tut just change the position and movement of the camera.

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