I just spend a lot of time testing the navmesh goal filter function and I realized the NavMeshGoalFilter_NotNearOtherAI class only work for other type of ai.

So basically if you have two ai bot and you want them to avoid each others you need to have different class ?

That's what came out of my experiments.

I would suggest to allow us to filter on an actor or pawn basis and also to set up which pawn or actor class we want to avoid.

it would way more useful. Navmesh are cool but I wish we could control with it.