I'm interested in potentially making a game with UDK which dials back the graphics and complexity of most regular games, but pushes player limit somewhat more than usual.
After some research on the forums and reading the MMO FAQ thread it appears the maximum number of players supported in multi player is 64. I don't know if this has changed since then?
Does anyone have any idea what is required to extend number of players above 64 players? Is it even something that can be done with the UDK or does it require more low level control over the source for the engine?
It seems like an odd arbitrary limit to have, with hardware and bandwidth available enough to push easily into the 100+ players (I'm thinking more along the line of even bigger battles for game ideas) I don't understand why this would be a restriction, unless specifically to stop the engine being used to build MMO style games.
I'm open to any suggestions and advice, thanks.
After some research on the forums and reading the MMO FAQ thread it appears the maximum number of players supported in multi player is 64. I don't know if this has changed since then?
Does anyone have any idea what is required to extend number of players above 64 players? Is it even something that can be done with the UDK or does it require more low level control over the source for the engine?
It seems like an odd arbitrary limit to have, with hardware and bandwidth available enough to push easily into the 100+ players (I'm thinking more along the line of even bigger battles for game ideas) I don't understand why this would be a restriction, unless specifically to stop the engine being used to build MMO style games.
I'm open to any suggestions and advice, thanks.
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