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Why the heck is almost every game engine trying to switch over to Bullet physics ?

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    Why the heck is almost every game engine trying to switch over to Bullet physics ?

    Why the heck is almost every game engine trying to switch over to Bullet physics ?
    What is so special about Bullet ?

    But I'm glad that Epic is sticking with PhysX.
    It works good with my Nvidia video card.

    #2
    We'll have APEX, who cares what others do.

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      #3
      Nvidia physx vs bullet vs intel havok

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        #4
        Originally posted by stevenchau View Post
        Nvidia physx vs bullet vs intel havok
        We didn't start the flame wars.

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          #5
          Originally posted by seenooh View Post
          We'll have APEX, who cares what others do.
          ... if ever the tools are released to the public..

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            #6
            yes , I hope this mouth can increace APEX .

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              #7
              Because for games where physics matters limiting self to only nvidia (physx) users is bad buisness decission.

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                #8
                We'll have APEX, who cares what others do.
                I agree 100% with seenooh.

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                  #9
                  It's open source.

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                    #10
                    Originally posted by UnspoiledWalnut View Post
                    It's open source.
                    Yes,but NVidia has APEX.

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                      #11
                      Ok, what is APEX?

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                        #12
                        Originally posted by Jason Amstrad View Post
                        Yes,but NVidia has APEX.
                        Yes... but Bullet is OPEN SOURCE. Which is, if you've got good programmers, a hell of a lot better because it's OPEN SOURCE. PhysX isn't bad by any means, but just because you like Nvidia's stuff more doesn't mean everyone else does.

                        Saishy, APEX is a dynamics system.

                        http://developer.nvidia.com/object/apex.html

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                          #13
                          i'll bite.

                          does anyone in the know wish to explain (in their opinion of course) what the differences between these 3 technologies are?

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                            #14
                            Jason Amstrad
                            Why the heck is almost every game engine trying to switch over to Bullet physics ?
                            Hmm.. what engines exactly ?

                            UnspoiledWalnut
                            a hell of a lot better because it's OPEN SOURCE.
                            Havok is not open source. How many Havok powered games are released ? 300+
                            PhysX SDK is not open source. How many games ? 260+
                            Bullet is open source. Around 20 games for past years, if I remember correctly.

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                              #15
                              Originally posted by Blade[UG] View Post
                              ... if ever the tools are released to the public..
                              As long as they are available in UDK, who cares...

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