why are some 'if' statements followed by { } but others arent ?
Whats the different between these?
Whats the different between these?
if (Debris(a) != none) PlaySound(soundcue'DestructionSound')); a.Destroy;
if (a.bIsDestroyable) a.Destroy();
if (bHaveUnrealLicense) { InsertYourGameHere(); } else { CallMarkRein(); }
if (TannicAcid < 10) { log("Low Acid"); } else if (TannicAcid < 100) { log("Medium Acid"); } else { log("High Acid"); }
//increment a a++;
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