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Defining hitboxes like Monster hunter type of game.

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    Defining hitboxes like Monster hunter type of game.

    Is it possible to define different hitboxes to the mesh and damage value. Also , something like Deadspace where each parts have diffferent HP value and defence.

    Thanks.

    #2
    yes you can. do you know unrealscript?

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      #3
      I am new to this but I am familiar to MAXscript as I am a rigger. I am also modelling some game model and trying to input them into a monster hunter type of game.

      No, I do not know unrealscript as of now but I am willing to explore. There are too many engines out there and I am not sure which 1 can do such a game. Trying to comfirm before investing time into researching on this engine. Thanks!!

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        #4
        see CheckHitInfo and HitInfo for information on hit detection in uscript

        it utilises the physics mesh for its hit detection (hitbox)

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          #5
          thanks! I now now still trying to get use to the language. Will check on it once I am comfortable enough.

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