Defining hitboxes like Monster hunter type of game.
Is it possible to define different hitboxes to the mesh and damage value. Also , something like Deadspace where each parts have diffferent HP value and defence.
I am new to this but I am familiar to MAXscript as I am a rigger. I am also modelling some game model and trying to input them into a monster hunter type of game.
No, I do not know unrealscript as of now but I am willing to explore. There are too many engines out there and I am not sure which 1 can do such a game. Trying to comfirm before investing time into researching on this engine. Thanks!!
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