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    #16
    Ahm... Do the same thing with the textures and materials?

    You may also need to double click the static mesh, look for the box that contains the patch to the materials and change it. (Since your moved the materials to another package)

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      #17
      Ok sorry for my noobiness,

      I've copied all the needed static meshes over to the new version of UDK. Where do I find the materials and textures, and how do I know which are the ones I need?

      Also I doubled clicked the static mesh, and currently it says "none" for material.

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        #18
        When you first opened your level in the editor that was missing the packages, it should've jumped up with a big error box that listed all the stuff that was missing.

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          #19
          Missing Files

          Can't find file for package 'NR_Floors' while loading C:\Users\100396634\Desktop\Derek\Map1.udk
          Can't find file for package 'NR_Doors' while loading C:\Users\100396634\Desktop\Derek\Map1.udk
          Can't find file for package 'NR_Floors' while loading NULL
          Can't find file for package 'NR_Doors' while loading NULL


          Missing Objects

          Package EngineDebugMaterials.Testing in Map1
          Material EngineDebugMaterials.Testing.M_Sand_Master_VertPai nt in Map1
          Material UN_Liquid.SM.Materials.M_UN_Liquid_SM_Chasm_BlueOc ean_01 in Map1
          MaterialInstanceConstant EngineDebugMaterials.Testing.MI_Sand_Master_VertPa int in Map1
          Package UN_Terrain.Sand in Map1
          Package UN_Terrain.Snow in Map1
          SoundNodeWave A_Ambient_Loops.Necris.necris_voice01 in Map1
          StaticMesh HU_Walls.SM.Mesh.S_HU_Walls_SM_BustedConcrete01 in Map1
          StaticMesh NEC_Deco.SM.Mesh.S_NEC_Deco_SM_Statue_Angel01_Wing Curved in Map1
          StaticMesh NEC_Roofs.SM.Mesh.S_NEC_Roofs_SM_TiledBrokenCorner Right in Map1
          StaticMesh NEC_Trims.SM.Mesh.S_NEC_Trims_SM_Deco_STRb in Map1
          Texture2D EngineDebugMaterials.Testing.DrySand_N in Map1
          Texture2D EngineDebugMaterials.Testing.Sky in Map1
          Texture2D EngineDebugMaterials.Testing.WetSand_D in Map1
          Texture2D HU_Deco.SM.Materials.T_HU_Deco_SM_Rubble01_D in Map1
          Texture2D HU_Deco.SM.Materials.T_HU_Deco_SM_Rubble01_N in Map1
          Texture2D HU_Deco.SM.Materials.T_HU_Deco_SM_Rubble01_N2 in Map1
          Texture2D HU_Walls.SM.Materials.T_HU_Walls_SM_BustedConcrete 01_D in Map1
          Texture2D HU_Walls.SM.Materials.T_HU_Walls_SM_BustedConcrete 01_N in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Body_D in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Body_N in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Body_S in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Wing_D in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Wing_N in Map1
          Texture2D NEC_Deco.SM.Materials.T_NEC_Deco_SM_Statue_Angel01 _Wing_S in Map1
          Texture2D UN_Foliage.SM.Materials.T_UN_Foliage_SM_Hanging_D in Map1
          Texture2D UN_Foliage.SM.Materials.T_UN_Foliage_SM_Hanging_N in Map1
          Texture2D UN_Foliage.SM.Materials.T_UN_Foliage_SM_Hanging_S in Map1
          Texture2D UN_Rock.SM.Materials.T_UN_Rock_SM_Blackcliffs_wall _SnowMask_01 in Map1
          Texture2D UN_Rock2.BSP.T_UN_Rock2_BSP_Rock05_N in Map1
          Texture2D UN_Rock2.BSP.T_UN_Rock2_BSP_Rock05_Spec in Map1
          Texture2D UN_Rock2.BSP.T_UN_Rock2_BSP_Rock08 in Map1
          Texture2D UN_Rock2.BSP.T_UN_Rock2_BSP_Rock08_N in Map1
          Texture2D UN_Terrain.Sand.T_UN_Terrain_Sand_02_D in Map1
          Texture2D UN_Terrain.Sand.T_UN_Terrain_Sand_02_N in Map1
          Texture2D UN_Terrain.Snow.T_UN_Terrain_Snow_02 in Map1
          NR_Floors.BSP.T_NR_Floors_BSP_Tile09_N (Check the log to see all references!)
          NR_Floors.BSP.T_NR_Floors_BSP_Tile09_D (Check the log to see all references!)
          NR_Doors.SM.Materials.T_NR_Doors_SM_DoubleDoor01_N (Check the log to see all references!)
          NR_Doors.SM.Materials.T_NR_Doors_SM_DoubleDoor01 (Check the log to see all references!)
          NR_Floors.BSP.M_NR_Floors_BSP_Tile09 (Check the log to see all references!)

          Comment

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