Have you considered JPadder? I think there may be some extensions for that for UScript, probably. I'll have to look around.
Erm, no, it was JPadPro, not JPadder, where'd I come up with that? I dunno...but I'm still sure there may be some support for that there.
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compiling unreal script
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gamerfan repliedI have not opened that file.But while compiling I saw that extention.So I just asked.thx
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ffejnosliw replied.u is the extension for compiled script packages. These are packages like any other package, but they are dedicated for holding compiled script bytecode. I have no idea why you would ever try to open one with Notepad or Notepad++ as they are binary files, not text files.
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Deliverance6 replied*.u just stands for Unrealscript files, you dont need to open them with anything, although you can with notepad or notepad ++ if you so wish. all Unrealscript compiled files use the extention .U
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gamerfan repliedNo I have not added that entry.now I added that and compiled.My package is CluOne and it created CluOne.u. whta is the extn .u?
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ffejnosliw repliedDid you add your script package to the EditPackages or ModEditPackages in the DefaultEngine.ini file?
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gamerfan started a topic compiling unreal scriptcompiling unreal script
I want to compile my unreal script using UnrealFrontEnd.But when I select full compile it is compiling only the core game packages.It is not compiling my packages under Development\src\mygame.Tags: None
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