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compiling unreal script

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    compiling unreal script

    I want to compile my unreal script using UnrealFrontEnd.But when I select full compile it is compiling only the core game packages.It is not compiling my packages under Development\src\mygame.

    #2
    Did you add your script package to the EditPackages or ModEditPackages in the DefaultEngine.ini file?

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      #3
      No I have not added that entry.now I added that and compiled.My package is CluOne and it created CluOne.u. whta is the extn .u?

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        #4
        *.u just stands for Unrealscript files, you dont need to open them with anything, although you can with notepad or notepad ++ if you so wish. all Unrealscript compiled files use the extention .U

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          #5
          .u is the extension for compiled script packages. These are packages like any other package, but they are dedicated for holding compiled script bytecode. I have no idea why you would ever try to open one with Notepad or Notepad++ as they are binary files, not text files.

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            #6
            I have not opened that file.But while compiling I saw that extention.So I just asked.thx

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              #7
              Have you considered JPadder? I think there may be some extensions for that for UScript, probably. I'll have to look around.
              Erm, no, it was JPadPro, not JPadder, where'd I come up with that? I dunno...but I'm still sure there may be some support for that there.

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