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Plug n Play Helicopter

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    #61
    This is great .. I appreciate your work

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      #62
      nice work, but I got a question, how do I enter the chopper? I tried using "E" keybinds and its not working plus there is no collision when I walk towards the chopper, my just penetrates the mesh, my game extends to gameinfo, is that a concern, ty

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        #63
        its based on UTVehicle and i tested using UTGame, pawn and controller.
        so yes extending gameinfo could be your problem.

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          #64
          oki, thanks tegleg

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            #65
            Just a blanket Thanx! for Heli and All your contributions tegleg !

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              #66
              Hi, I am working on a project. Which absolutely requires for me to be able to remove the main chopper blades from ontop. Does anybody know the easiest way to do this?
              I have tried expirementing in the physics and animSet editors in the UDK and also in 3ds Max. It appears that the mesh is all one object, but there must be a way to perhaps draw a box, and delete everything in that box (the blades) and leave the rest of the chopper as is, atleast that is my guess....

              Incase you are curious I am an intern and I am creating a whiteroom and I need to use a chopper as my test vehicle. I am working on brining in a vehicle that the team has ownership of, but for my own ( temporary )purposes it would be great if somebody could instruct me how to remove them, thanks.

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                #67
                the main blades on top are 'removed' on this heli by scaling the blade bone to 0.
                i dont have the script here to tell you exactly where but a trace is made between 2 sockets, one in the centre and 1 on the end of a blade.
                if something blocks the trace the bone is scaled to 0 and a dynamic static mesh of a broken blade is spawned.

                edit:
                if you mean you dont want the blades on from the start then yes select the blades in 3ds max and press delete.

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                  #68
                  In max i exploded the group and deleted the propellors. Now back in the udk i have the heli skel mesh with no propelors and it is placeable as so. However when i play in editor, the blades are somehow there!!!???
                  Too me this seems quite bizare, as a beginner I feel like it makes no sense. I would assume they re-appear in real-time because of an animation or something.

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                    #69
                    that is bizare indeed.
                    are you sure you overwrote the correct mesh?
                    what exactly are you trying to do?

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                      #70
                      Is there a button to decrease the height of the heli? If not how can i do it?

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                        #71
                        space = up
                        c = down

                        just like the cicada

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                          #72
                          Hello Tegleg, I just download your helicopter and it work , but the 3d Max model included No , can I ask you , which version of 3Ds Max you Need to open it? Because I have the 2008, 2009 and 2010 but No one can open de Max file .

                          So thanks for reply , thanks a lot ! Bye.

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                            #73
                            3ds max 2011

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                              #74
                              Ok thank you!

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                                #75
                                What am i doing wrong? I got it in the UDK, i can view the mesh and all this, but i have no idea how to actually get it functioning? Not very advanced at all this, so help is appreciated

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