I'm wondering how easy it would be to use UDK for something like, a building collapsing in the background of some real life footage. Would this be hard to composite? Also I'm wondering if there is any easy way to render an unreal cinematic in 24p frame by frame because if I have mass physics, I may get a large frame rate drop when I try to record with a program like fraps which records in real time.
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UDK Physics and Cinematics in movies?
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Take a look at this page http://udn.epicgames.com/Three/Captu...icsAndGameplay
You can use a command line like:
UDK.exe UDN_FeaturesDemo -BENCHMARK -MAXQUALITYMODE -NOTEXTURESTREAMING -DUMPMOVIE -FPS=30 -ResX=1280 -ResY=720
Just set the FPS you want. It will dump out each frame as an image and you can import the sequence into whatever video editing software you are using.
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