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    CGS at runtime

    Hi,

    I'm evaluating game engines and one of the features I may have to code is realtime CSG. As I would like to make a quick prototype first, I would like to know if the UDK is capable throught script or C++ dll binding to create CSG at runtime something like adding a wall, creating a window (hole) on it, etc...

    Thanks

    #2
    You can't do this at run time.

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