Hi,
I'm evaluating game engines and one of the features I may have to code is realtime CSG. As I would like to make a quick prototype first, I would like to know if the UDK is capable throught script or C++ dll binding to create CSG at runtime something like adding a wall, creating a window (hole) on it, etc...
Thanks
I'm evaluating game engines and one of the features I may have to code is realtime CSG. As I would like to make a quick prototype first, I would like to know if the UDK is capable throught script or C++ dll binding to create CSG at runtime something like adding a wall, creating a window (hole) on it, etc...
Thanks
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