Hello Tegg, sorry for ressurecting this thread, but I must thank you for this code, it's really helping my with my game course conclusion game (we don't have programming there, so don't worry), and I will obviously specially credit you for this.
I am messing around with the values, and I will try to attemp to do an Handbrake input (Even through my programming knowledge is next to zero), also I discovered that the code that they used for vehicle in the course lacked some lines of code from the Scorpion.
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[Update 2] Plug n Play Big Van Thing / FireTruck
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akkara repliedOriginally posted by TB0Y298 View PostWhat line do i have to add to UDKGame/Config/DefaultEngine.ini ?
Something like this?? +EditPackages=Vehicles
Please reply
You may have had the same issue I did though; UDK just loaded up normally after placing the scripts in the correct folders. I double checked and had the correct file extensions and everything (I've also done script work in these directories without this issue).
What solved the problem for me was simply re-saving the files over the old ones (no changes, same file names), and for some reason that made UDK realize there were new scripts in there and it asked me to rebuild them.
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TB0Y298 repliedWhat line do i have to add to UDKGame/Config/DefaultEngine.ini ?
Something like this?? +EditPackages=Vehicles
Please reply
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tegleg replied1. mess with TorqueVSpeedCurve
this might help http://forums.epicgames.com/threads/...r-own-vehicles
2. http://forums.epicgames.com/threads/...ehicle-Cameras
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DogDorgs repliedHi Tegled!(I must to tank you so much for you shared stuff!)
So, I have configured the car for me, based on your big van,but i have 2 "problems":
1 - How I can make the car gears more "bigger"?
2 - The camera is bouncing, and this is not making me happy..
Tanks! (and sorry for possible bad English...That is not my "original" language...)
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lost1990 repliedI fixed the problem if anyone interested in that here is the solution :
Just delete all sockets and create a new one using the mainRoot and called GunViewSocket
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lost1990 repliedWhat this means ?
simulated event SuspensionHeavyShift(float Delta)
{
if(Delta>0)
{
PlaySound(SuspensionShiftSound);
}
}
And also that ?
HeavySuspensionShiftPercent=0.0;
Can any of this help me fix the problem ?
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lost1990 repliedHi everyone,
I have the same problem as Gentle and i can't find a way out here i have tried to delete SuspensionHeavyShift Line i got a part of the problem fixed but the camera never stop shaking and the sound of the vehicle get weird it work sometimes and somitemes not
Any help will be grateful thanks
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tegleg repliedfor k**f sake. sorry GG but you need to learn to help yourself.
open the vehicle scripts and search for suspension.
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GentlemenGraphics repliedOriginally posted by tegleg View Postcould be SuspensionHeavyShift sound
Thanks
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tegleg repliedcould be SuspensionHeavyShift sound, hard to say without hearing it. either change the soundcue to none or trace back in the code to where it is actually payed and delete that.
mind telling everyone how you got the driver to show up?
since its hard to find and all.
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GentlemenGraphics repliedOriginally posted by GentlemenGraphics View PostBig sound problem
I have changed all of the default sound cues to my own custom ones but for some reason, or another, an incessant sound still plays it sounds like a tractor going chuu chuuu chuuu not a train but a constant bump bump its stupid and I have no idea on how to get rid of it. Seeing as your the master on UDK, to me, and that this is your vehicle I'm wondering if you know.
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GentlemenGraphics repliedBig sound problem
I have changed all of the default sound cues to my own custom ones but for some reason, or another, an incessant sound still plays it sounds like a tractor going chuu chuuu chuuu not a train but a constant bump bump its stupid and I have no idea on how to get rid of it. Seeing as your the master on UDK, to me, and that this is your vehicle I'm wondering if you know.
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GentlemenGraphics repliedI managed to get it working in the end, and without the need to search for anything, all by myself.
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