read the first post, it has 6 cameras
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[Update 2] Plug n Play Big Van Thing / FireTruck
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TorqueVSpeedCurve is the gearbox (kind of)
AirSpeed and GroundSpeed
MaxSpeed is for the top speed
LongSlipFactor and LatSlipFactor in the wheels objects
make WheelLatAsymptoteSlip a high (12 or something) number to be able to hold big drifts
if you make the vehicle placeable you can play with the values in the editor
ei
class tegvehicle_blah_content extends tegvehicle_blah
placeable;
drag it from the actor browser onto your level and double click it (or f4) to open the properties
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move the wheels lower in the modeling program.
if its only a bit you could try making the suspension firmer.
WheelSuspensionStiffness
dont think anyone appreciated your joke there GentlemenGraphics.
were all in the same boat fumbling our way through udk and that kind of thing is no good for anyone.
glad you appologised
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the different cameras are changed with an int variable called CamType (or similar, was a long time ago i made this)
so in probably PostBeginPlay() put
CamType = 1;
or whatever number. (1,2,3,4,5 maybe)
the cameras are split into cases in VehicleCalcCamera(), ie -case1, case 2, case3 ....
and CamType refers to these.
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