Importing of SkeletalMeshes from .fbx files has been broken atleast in the three previous releases of UDK, currently testing with the newest release. Log doesn't provide much help as all it states is "Address = 0x17258a5 (filename not found)".
Below is a sample .fbx file that crashes udk on import. Though I've tested with files exported from blender, official fbx converter, sample fbx files, ... and all of them will crash udk, as long as, they are imported as SkeletalMesh.
anim_body_test2.fbx
Below is a sample .fbx file that crashes udk on import. Though I've tested with files exported from blender, official fbx converter, sample fbx files, ... and all of them will crash udk, as long as, they are imported as SkeletalMesh.
anim_body_test2.fbx
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