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Isometric Camera

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  • replied
    {
    out_CamLoc = Location;
    out_CamLoc.X -= Cos(IsoCamAngle * UnrRotToRad) * CamOffsetDistance;
    out_CamLoc.Z += Sin(IsoCamAngle * UnrRotToRad) * CamOffsetDistance;

    out_CamRot.Pitch = -1 * IsoCamAngle;
    out_CamRot.Yaw = 0;
    out_CamRot.Roll = 0;

    return true;
    }

    simulated singular event Rotator GetBaseAimRotation()
    {
    local rotator POVRot, tempRot;

    tempRot = Rotation;
    tempRot.Pitch = 0;
    SetRotation(tempRot);
    POVRot = Rotation;
    POVRot.Pitch = 0;

    return POVRot;
    }

    defaultproperties
    {
    IsoCamAngle=6420 //35.264 degrees
    CamOffsetDistance=384.0
    }

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  • replied
    well ok ill find it somehow didnt see it though

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  • replied
    The values should all be in the example code:

    http://udn.epicgames.com/Three/Camer...etric%20Camera

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  • replied
    does anyone know

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  • started a topic Isometric Camera

    Isometric Camera



    Does anyone know the XYZ and pitch and yaw for the UDN isometric camera?

    * Or a similar one
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