I'm wondering how much we can really control through kismet.
I know we can make thigns in the level and cutscenes, but can we make weapons behave differently? (I'm pretty sure we can? I thought I saw something on that)
Can we make the pawn the player controls behave differently?
And we make weapons (or attachments to the player) control the player or gicve the player (pawn) other abilities that they normally wouldn't have?
The reason I'm asking is because I was looking through some of the scripts and these go pretty deep. I'm wondering if this can just be done in kismet so I won't have to worry too much about breaking something in the actual .uc file.
I know we can make thigns in the level and cutscenes, but can we make weapons behave differently? (I'm pretty sure we can? I thought I saw something on that)
Can we make the pawn the player controls behave differently?
And we make weapons (or attachments to the player) control the player or gicve the player (pawn) other abilities that they normally wouldn't have?
The reason I'm asking is because I was looking through some of the scripts and these go pretty deep. I'm wondering if this can just be done in kismet so I won't have to worry too much about breaking something in the actual .uc file.
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