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Must creating a new gamemode/mod be so rediculous?
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Dreamcube017 repliedThanks so much Blade.
I was on the point of giving up, but I know it can be done.
Well I'll follow the tutorial and do exactly what it says. (It said to erase all the UT based ini files) I'm guessing this means erase all the UDK ones as there are no more UT ones?... I'm using the October release though.
I'll pull the november one. I hope the tutorial will still work for that one.
As for coding and Unreal Script... I can read and understand it... but I'm still kind of new at coding. I just started teaching myself C# so hopefully the knowledge from that will carry over.
I'll look at the coding link you sent. Thanks again.
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Blade[UG] repliedIf you were editing a UDK*.ini file, delete it, it will re-generate from the Default*.ini files.
For game-specific INI files, you should be changing Default*.ini. UDK*.ini are for user specific changes.
Now I know a lot of the UT things were changed to UDK. So I went and tried looking in the UDK ini... but there is, for example, no EditModPackage... well tehre is in one of the Default ones... but I don't think I'm suppose to touch those... which is exactly what the tutorial TELLS us to edit.(and it's called ModEditPackages)
Someone in another post told me which line to edit all the EditPackages mention UTGame after them in UDKEngine.ini... but everytime I did that, I'd get a warning on compiling saying that it couldn't find *.uc in the src folder.
The tutorials don't menition anything about the src\*.us not being found warning. Without editing the folder path of the edited package, that's what I get.
What am I dong wrong?
The written tutorial mentions using something called Uncodex while the video just does it in notepad. The written mentions the default inis while the video messes with the UT (UDK) inis... it seems like there are slightly different ways of doing this... all of them being somewhat out of date.
This is getting really annoying. UDK is great... but I don't wanna spend too much time just fussing over file management.
Isn't there a page on the UDN explaining how to set this up... and UPDATED page? This is, I think, where the REAL problem lies.
That said, the official UDK documentation for programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
I suggest, if you have any idea what you are doing in any programming language, starting with the second document, "FirstScriptProject", which will have you creating a bit of custom code after you configure your inis in one particular way.
One nice thing, for sure, is that in the November release, the INI files have had a lot of cleanup done to them, so they are a lot easier to look through.
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Dreamcube017 repliedHm I'll try this... uh.... say I botched my UDK ini file up and changed too many thigns to revert it back... can I reset it some kind of way?
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Solid Snake repliedNew packages should have their class files stored in %UDK%\Development\Src\%PackageName%\Classes\. To be sure, files must end with the extension uc, Windows can hide this from you sometimes and you may wind up calling files MyClass.uc.txt.
Give that a go.
P.S If you think modifying Unreal Engine 3 is hard, try compiling other people's C++ projects
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Dreamcube017 started a topic Must creating a new gamemode/mod be so rediculous?Must creating a new gamemode/mod be so rediculous?
I know this sounds like another n00b whining post, but bare with me.
I know I'm new with UDK so I may not be understanding some things. So I did what any intelligent person would do when wanting to make a new mod or game... searched for tutorials.
So I ran accross a nice set at UDK Central. Great. Everything was layed out step by step. So I started following it... then I ran into a problem.
Since UDK is updated like every month... thigns change... more importantly, INI files change. This makes it a bit complicated to follow a tutorial that says "edit this line here." Because "this line here" may become "that line there" and and names may change.
Now I know a lot of the UT things were changed to UDK. So I went and tried looking in the UDK ini... but there is, for example, no EditModPackage... well tehre is in one of the Default ones... but I don't think I'm suppose to touch those... which is exactly what the tutorial TELLS us to edit.
Here's the link.
http://udkc.info/index.php?title=Tut...s_UTDeathmatch
I've also tried watching this video here.
http://www.youtube.com/watch?v=yozMb...layer_embedded
Someone in another post told me which line to edit all the EditPackages mention UTGame after them in UDKEngine.ini... but everytime I did that, I'd get a warning on compiling saying that it couldn't find *.uc in the src folder. So I changed that folder to point to my game and it then said superclass gameinfo not found.
The tutorials don't menition anything about the src\*.us not being found warning. Without editing the folder path of the edited package, that's what I get.
What am I dong wrong?
I've been spending around an hour trying to figure this out. I'm pretty new at coding and UScript... but I haven't even gotten to that yet... I haven't even opened the engine.
I'm not even sure how to get to the other scripts and try modding those. (playerController being one of them)
The written tutorial mentions using something called Uncodex while the video just does it in notepad. The written mentions the default inis while the video messes with the UT (UDK) inis... it seems like there are slightly different ways of doing this... all of them being somewhat out of date.
This is getting really annoying. UDK is great... but I don't wanna spend too much time just fussing over file management.
Isn't there a page on the UDN explaining how to set this up... and UPDATED page? This is, I think, where the REAL problem lies.
Any suggestions on how to set this up? Thanks.
EDIT: While reading over this post, I think I've made it sound as if I've NEVER opened the UDK engine before. This actually isn't true. I've played around a lot with the engine and got some cool looking little levels and things.
But I wanted to chage the game mode so that it wasn't all... first person shootery.
I found a camera script that I wanted to put in to make it go into REAL 3rd person mode... but I couldn't figure out where to put the script. This is where the new game mode comes in I think... but I'm having problems setting that up.Tags: None
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