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Packed EXE file with MY maps and menus ONLY.

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    Packed EXE file with MY maps and menus ONLY.

    Hi everybody

    I need a suggestion about the final game created with UDK.
    I've got my menus and levels, and I'd like to know how to exclude the menus and levels that comes from udk like the setting, mutators, gametype menus and the level maps like Sanctuary, DM-Deck, etc. when coocking and packaging the game.

    So in my installation file I'd like to have only my menus and levels.
    Thanks everybody in advance for the help.

    #2
    It will only include what you tell it to.

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      #3
      Thank you for your answer Graylord,

      but after the installation of the packed game I want MY main menu to be opened as I launch the file, and not the unreal base game interface with all the menus, gamemode, map, mutators, buttons, the red background and flying particles, the "press fire to start", etc....
      Maybe I should change some .INI file?

      Comment


        #4
        Yes, you can replace which map is launched first by altering the INI files.

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          #5
          thanks Solid Snake,
          but what INI file have I to change in order to delete the unreal game interface ? And in which way? I'm not able to write unrealscript or modify INI files, so I need some more help :-) !!!
          Thanks in advance.

          Comment


            #6
            Check out this tutorial it has what and how to edit to make your own game.


            http://www.hourences.com/an-entire-simple-udk-game/

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