can kismet access the level content like the scene browser window in udk?
i would like to automate the process to get all pathnodes into a object list.
also, can i access the pathnode properties to get the information to which other pathnodes ist is connected?
(im afraid this only works with unreal script)
i would like to automate the process to get all pathnodes into a object list.
also, can i access the pathnode properties to get the information to which other pathnodes ist is connected?
(im afraid this only works with unreal script)