Hello,
i try to get my enemy paw on a patrol via kismet. i have a list of navigation points wich is checked if a point is in line of sight, then transfered to another object list. then i randomly access the list and give this object to the move to actor node.
it works for some time, then the enemy gets stuck oscillating between 2 points an i dont know why. the move to actor node is always abording. nothing is blocking the pawn, the navigation lines are green an the are more then 2 possible nav points around.
how can i figure out where the abort is caused?
i try to get my enemy paw on a patrol via kismet. i have a list of navigation points wich is checked if a point is in line of sight, then transfered to another object list. then i randomly access the list and give this object to the move to actor node.
it works for some time, then the enemy gets stuck oscillating between 2 points an i dont know why. the move to actor node is always abording. nothing is blocking the pawn, the navigation lines are green an the are more then 2 possible nav points around.
how can i figure out where the abort is caused?
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