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Kinect for UDK..?

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  • #16
    Originally posted by UnspoiledWalnut View Post
    Yeah, I believe it is

    Here's a video of someone using Kinect on a PC:
    http://www.youtube.com/watch?v=rKhW-cvpkks

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    • #17
      Originally posted by Deranged View Post
      You can layer and blend your anim's instead, in maya or mb, so tweaking the mocap isn't really that hard anymore at all. I think optitrack is the cheapest solution for realtime mocap atm, but it would be sweet if kinect could do half as good. I can see it working from the front, but the side animations is what I'm worried about since the lack of depth and only one camera. Hell if I'm going to pay 6 grand for motion capture, (even though optitrack is badass)
      http://www.youtube.com/watch?v=uGwy_7HKhCw
      You dont animate using kinect its basically real time motion capture. AGAIN YOU DO NOT CREATE ANIMATIONS WITH KINECT

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      • #18
        Looks like Micro*oft have been building this for 20 years, saw a few vids a while back of people using it in dev to control the whole PC interface, can see 3D desktops becoming very relevant in the future with this kit and 3D TV tech, (Eye glasses etc), 3d TV's are a waste of money right now but 1-2 years could be very cool. Imagine windows with this and a custome 3d interface (game engine Graphics), anyone remember Jonny mnemonic and Disclosure with demi more and the 3d interface in that movie.

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        • #19
          yes combining kinect with 3D gaming is already on ppls minds

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          • #20
            Originally posted by Hboybowen View Post
            You dont animate using kinect its basically real time motion capture. AGAIN YOU DO NOT CREATE ANIMATIONS WITH KINECT
            Seriously, stop trolling. We obviously know what kinect is meant for, I mean WTF? The point of this thread is to discuss weather it can also be used as a cheap motion capture device for animators. I don't really like using kinect to actually play the game, especially in a shooter. Proceed.

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            • #21
              That is the point, Maya for example has a new tool to use two cameras’ to do simple mo cap that comes with the build (when using mo cap sensors and just straight forward video footage). Not a big leap I think for this to work.

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              • #22
                Originally posted by Deranged View Post
                Seriously, stop trolling. We obviously know what kinect is meant for, I mean WTF? The point of this thread is to discuss weather it can also be used as a cheap motion capture device for animators. I don't really like using kinect to actually play the game, especially in a shooter. Proceed.
                I was not trolling believe me you will know when Im trolling. I was saying to those who think Kinect uses animations like the wii when in fact the player creates animations using the Kinect. Kinect is already MotionCap equipment on a fundamental level. But if it where to become a mocap tool it wont be some easy way to create animation you still have to know how mocap works but you would be turning all the different kinect data into a useable animation data for 3d application from their you would be still fixing and tweaking it. If kinect did become a mocap alternative you would still need say Motionbuilder (a mocap rdy app by autodesk). It wont be a easy way to create all your games animations. It will still require you know how to be a motion capture artist and know the pipeline and the new kinect pipeline.It may be cheaper but it wont be easier.

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                • #23
                  this was done using naturalpoint's optitrack systems

                  http://www.youtube.com/watch?v=Uaq3CTKdl6A

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                  • #24
                    Originally posted by Hboybowen View Post
                    It may be cheaper but it wont be easier.
                    Yes, it will. With the RIGHT software/plugin Kinect camera mo-cap data would be totally usable for animation. Especially if it was saved to a common mo-cap/animation format like bms.

                    Would it need tweaking? Sure. Every animator tweaks

                    Natualpoint looks like a fine product. But here is (a potential) one that costs $4,850.00 LESS

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                    • #25
                      Here is a start!!

                      http://www.youtube.com/watch?v=7QrnwoO1-8A

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                      • #26
                        And check this one out as well.
                        http://vimeo.com/17220351

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                        • #27
                          http://forum.unity3d.com/threads/679...ghlight=kinect

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                          • #28
                            Heya, for an api using Kinect for Windows SDK --> http://forums.epicgames.com/threads/...or-Windows-SDK

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