as for posting the cubemap in the background, I won't really be able to because I'm not entirely sure what's the best way to apply it to a mesh in Skydome form. I'm going to keep experimenting with my material, but here's what the regular cube map and the blurred cube map look like.


edit to add: I want the material to be light ONLY by my cube map, with the option to add lights to the scene still available. what the best way to go about doing that?
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