I'm creating a real-time reflection, and have followed some tutorials which all say this is the way to do it. I feel like I'm doing exactly as they do, but I still get a weird effect. I think the following screen shot explains it all. But here's a description: I'm adding the normals to the screen pos UVs in order to get some distortion on the reflection itself. This error occurs regardless if I'm in game or in the editor. How can I offset back this to make sure that I don't get the edge and that the reflection stays where it supposed to be, while maintaining a distortion? I think it has something to do with the normals only being positive thus moving the whole thing, but I've tried normalizing them and subtracting some of them etc... not really working.
[SHOT]http://imgur.com/dPOxW.jpg[/SHOT]
[SHOT]http://imgur.com/dPOxW.jpg[/SHOT]
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