Hoping for a response from someone from Epic about this.
There is little to no Steamworks documentation in terms of what OnlineSubsystem functions map to what Steamworks calls. The Steamworks SDK has no use to any developer at the moment, really, until we know the capabilities of the UDK integration.
The main question I have is the handling of server browsing and whether this is done through Steamworks or not, and why server creation/searching doesnt seem to work in UDK standard. Theres not much point in trying to get a Steamworks agreement without really knowing our limits with the integration or having some sort of documentation on things, mainly the server browsing and achievements/stats stuff...
If anyone can provide any insight to this, it would be fantastic. Server browsing is the major hurdle for something I'm working on at the moment.
There is little to no Steamworks documentation in terms of what OnlineSubsystem functions map to what Steamworks calls. The Steamworks SDK has no use to any developer at the moment, really, until we know the capabilities of the UDK integration.
The main question I have is the handling of server browsing and whether this is done through Steamworks or not, and why server creation/searching doesnt seem to work in UDK standard. Theres not much point in trying to get a Steamworks agreement without really knowing our limits with the integration or having some sort of documentation on things, mainly the server browsing and achievements/stats stuff...
If anyone can provide any insight to this, it would be fantastic. Server browsing is the major hurdle for something I'm working on at the moment.
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