http://www.laurenscorijn.com/vertex-blending-snow.html
I followed this shader network. it looks decent, but i noticed with my height map from zbrush, when plugged into the network, my painted texture never gets in all those tiny nooks and cracks like the layer textures do all over in uncharted 2.
in uncharted 2, you see the snow in every little crack for example.

I wonder if they're using a height map as well as a normal map combined somehow to get the snow in those little cracks? any ideas?
i wanted to do a uncharted 2 themed env, but i cant start making my textures until i can figure out how to make this shader in unreal. anyone have any ideas? i'd love to be able to get my layered textures into all the nooks and crannies. i know its possible in unreal, just unsure of how to do it.
I followed this shader network. it looks decent, but i noticed with my height map from zbrush, when plugged into the network, my painted texture never gets in all those tiny nooks and cracks like the layer textures do all over in uncharted 2.
in uncharted 2, you see the snow in every little crack for example.

I wonder if they're using a height map as well as a normal map combined somehow to get the snow in those little cracks? any ideas?
i wanted to do a uncharted 2 themed env, but i cant start making my textures until i can figure out how to make this shader in unreal. anyone have any ideas? i'd love to be able to get my layered textures into all the nooks and crannies. i know its possible in unreal, just unsure of how to do it.
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