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    deco layer squash problem

    I seem to have a problem with scattering trees using deco layers on my terrain. It appears to be squashing the trees along one axis. It also appears to be a random amount. I'm using a static mesh. June beta build.


    #2
    Please post your DecoLayer properties so we can check if there's something wrong there.

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      #3
      very much default settings. I can delete the deco layer and redo it again and it still squashes the trees.

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        #4
        Eludes me, someone with more knowledge could be of use here.

        If nothing else, try with another mesh and see if that gets squashed too.

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          #5
          Ive tried with a simple sphere imported as both ase and fbx. same problem. Downloading the latest beta. will see if it changes at all.

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            #6
            ugh I can confirm its doing it in the latest sept beta as well. Can anybody try and recreate this?

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              #7
              ive just created a new terrain from scratch, and their not squashed anymore. I guess I could remake the terrain, though this is the second time i've done it. Really rather not.

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                #8
                Could be the z-scale of your terrain. Changing it from the default (255?) can cause a lot of crazy issues and could explain why a new terrain worked.

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                  #9
                  Originally posted by Tom Shannon View Post
                  Could be the z-scale of your terrain. Changing it from the default (255?) can cause a lot of crazy issues and could explain why a new terrain worked.
                  I always tone down the z-scaling of my terrains down to 32-64 (compared to full 256 or so) to keep the "height stepping" smoother when painting or importing heightmaps. No issues have risen because of this.

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                    #10
                    I was actually thinking it might be either the x or the y, since my terrain is really long and narrow. the newly created default test terrain is of course square if you keep all defaults, and I had noticed on my old terrain that the wireframe showed that each patch wasn't perfectly square. my theory at this point anyways.

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                      #11
                      Try it, make a very thinly scaled simple terrain and insert some decorations. Play with the scale settings and check if the meshes change too.

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