I seem to have a problem with scattering trees using deco layers on my terrain. It appears to be squashing the trees along one axis. It also appears to be a random amount. I'm using a static mesh. June beta build.
ive just created a new terrain from scratch, and their not squashed anymore. I guess I could remake the terrain, though this is the second time i've done it. Really rather not.
Could be the z-scale of your terrain. Changing it from the default (255?) can cause a lot of crazy issues and could explain why a new terrain worked.
I always tone down the z-scaling of my terrains down to 32-64 (compared to full 256 or so) to keep the "height stepping" smoother when painting or importing heightmaps. No issues have risen because of this.
I was actually thinking it might be either the x or the y, since my terrain is really long and narrow. the newly created default test terrain is of course square if you keep all defaults, and I had noticed on my old terrain that the wireframe showed that each patch wasn't perfectly square. my theory at this point anyways.
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