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udk to xbox360

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  • started a topic udk to xbox360

    udk to xbox360

    ok well i was reading though some program files and saw that there was some scripting that included the xbox controlers
    e.g. start, back, A,B,Y,X ext.

    and i was wondering if any1 knew how to export there game as a xbox 360 game.

    i would very much like this as my college computer will not be able to take my final project and given the amount of detail put in to it i would exremly like people at are end of year show to see what iv done.

    the only thing in my hole college which will be able to take the level of graphics are the xbox 360's so please can someone either tell me a quick how to guide or tutorial link...

    thankyou

    <3 x.X. Catie.f X.x.

  • replied
    Licensed UE3 can compile builds for console platforms. UDK cannot.

    Leave a comment:


  • replied
    It is very possible for UDK to export to the Xbox 360 its all about compiling binaries, if you look in the UDK Binaries folder you will see things like IOS and Mac those are the development platforms, they are the compiling rules and ways of how to compile the game code into an .xex for the xbox to read. But as you see they arnt there, as soon as you get through the licensing fees and rules then you should get the compiling files that will allow you to export to an .xex file.

    Leave a comment:


  • replied
    I know, I was responding to this post:

    Originally posted by fb39ca4 View Post
    Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.

    Leave a comment:


  • replied
    Originally posted by darthviper107 View Post
    I would imagine that UDK would work just fine in developing Xbox games if UDK actually included the tools to send the game to Xbox.
    It doesn't work like that. A retail Xbox cannot run unsigned code - you need specialist development hardware.

    Leave a comment:


  • replied
    Long story short.

    You do not have the necessary agreements and license with Microsoft (or Sony) to publish your games on XBLIG / XBLA (or PSN). Talk to Microsoft (or Sony) if you wish to publish your games on XBLIG / XBLA (or PSN).

    Leave a comment:


  • replied
    Originally posted by Graylord View Post
    You wouldn't build the game using a controller, but you can setup the input for use of a controller by the game.
    lol thats what i meant...lol

    Leave a comment:


  • replied
    You wouldn't build the game using a controller, but you can setup the input for use of a controller by the game.

    Leave a comment:


  • replied
    Originally posted by Graylord View Post
    Eh? A 360 game wouldn't have to "run the editor". It would run the built game.
    rihgt so in theory he could build his game using a xbox controller and just play with a xbox controller through the pc,correct?

    Leave a comment:


  • replied
    Originally posted by fb39ca4 View Post
    Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.
    Eh? A 360 game wouldn't have to "run the editor". It would run the built game.

    Leave a comment:


  • replied
    I would imagine that UDK would work just fine in developing Xbox games if UDK actually included the tools to send the game to Xbox.

    Leave a comment:


  • replied
    Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.

    Leave a comment:


  • replied
    Well there goes my 360 zombie MMORPGFPSRTS idea.

    Leave a comment:


  • replied
    Nothing has changed, you cannot compile for the 360.

    Leave a comment:


  • replied
    does this information still the same ? i would also like to compile for Xbox 360 , are they existing solution ?

    Leave a comment:

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