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udk to xbox360

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    #16
    Okay, thank you, that's all I really needed to know.

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      #17
      does this information still the same ? i would also like to compile for Xbox 360 , are they existing solution ?

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        #18
        Nothing has changed, you cannot compile for the 360.

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          #19
          Well there goes my 360 zombie MMORPGFPSRTS idea.

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            #20
            Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.

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              #21
              I would imagine that UDK would work just fine in developing Xbox games if UDK actually included the tools to send the game to Xbox.

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                #22
                Originally posted by fb39ca4 View Post
                Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.
                Eh? A 360 game wouldn't have to "run the editor". It would run the built game.

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                  #23
                  Originally posted by Graylord View Post
                  Eh? A 360 game wouldn't have to "run the editor". It would run the built game.
                  rihgt so in theory he could build his game using a xbox controller and just play with a xbox controller through the pc,correct?

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                    #24
                    You wouldn't build the game using a controller, but you can setup the input for use of a controller by the game.

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                      #25
                      Originally posted by Graylord View Post
                      You wouldn't build the game using a controller, but you can setup the input for use of a controller by the game.
                      lol thats what i meant...lol

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                        #26
                        Long story short.

                        You do not have the necessary agreements and license with Microsoft (or Sony) to publish your games on XBLIG / XBLA (or PSN). Talk to Microsoft (or Sony) if you wish to publish your games on XBLIG / XBLA (or PSN).

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                          #27
                          Originally posted by darthviper107 View Post
                          I would imagine that UDK would work just fine in developing Xbox games if UDK actually included the tools to send the game to Xbox.
                          It doesn't work like that. A retail Xbox cannot run unsigned code - you need specialist development hardware.

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                            #28
                            I know, I was responding to this post:

                            Originally posted by fb39ca4 View Post
                            Well, if you made an xbox game, it would still have to "run" in the editor, so you wouldn't be able to develop it with that computer anyways.

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                              #29
                              It is very possible for UDK to export to the Xbox 360 its all about compiling binaries, if you look in the UDK Binaries folder you will see things like IOS and Mac those are the development platforms, they are the compiling rules and ways of how to compile the game code into an .xex for the xbox to read. But as you see they arnt there, as soon as you get through the licensing fees and rules then you should get the compiling files that will allow you to export to an .xex file.

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                                #30
                                Licensed UE3 can compile builds for console platforms. UDK cannot.

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