Hey everyone! I hope no one posted this yet but I have a couple questions about vehicles in UDK.
1. Can I use any mesh that I got an turn it into a vehicle a player could use?
2. Epic claims that "any SkeletlMeshes" are copyright them and I cannot use in my game, so does that mean that I can't make a game in which players can ride a vehicle?
3. Any ideas how to create animations for my models? ( I mean is there a special editor in UDK that I have to use or should I make the animation in a third-party software and import it along with its animation files?
3a. If I have to use the UDK engine how can i make certain parts of the model move? ( Ex. I have a tank model [A1 Abrams I believe] and I'm wondering how to make the turret spin [ as viewed by someone watching the tank from outside] or make the tracks [ I think their called tracks] spin/ move?)
4. In AFF Planetstorm ( which is pretty much what I'm comparing things to) when a tank/truck blows up, all it leaves is a molten "hull" that seems to be burning. Do I program that through Kismet or through UnrealScript? And when a plane/helicopter or whatever else that flies blows up, it kind of smokes, falls and explodes ( not really explodes but close enough) and I didn't see this in the demo game that can with UDK (when the AI enemy flew in the helicopter thingy, not the hover car).
5. (Not related to vehicles) Any ideas as to how to make a bomb?
6. In the Matinee thing, I saw I can't make my films longer than 5 sec, is this true?
6a. If I use Kismet, can I program one matinee after another to make it seem as if the film(s) were 10 sec instead of 5?
Thanks in advance for any help I get, I have been wondering for a while, and as you are probably wondering why I don't just test it myself, its because I'm trying to make a game by myself ( Mercury Zone ) and I also have things from school, ( projects, assignments, church stuff for comfirmation) and extraciriculum activites ( Kumon, WHICH I HATE!!

, and swimming, which is cool!
). Last thing I wanted to mention is that any voluntery help is greatly appreciated, but I cannot offer you money or help/experience. If someone like agentfx, or Blade[UG] or saymoo want to offer daily or such support ( be on the forums and whatnot to help answer any questions) it would all be greatly appreciated.
~CEO of VAB Entertainment
(Too bad we don't exist yet )
1. Can I use any mesh that I got an turn it into a vehicle a player could use?
2. Epic claims that "any SkeletlMeshes" are copyright them and I cannot use in my game, so does that mean that I can't make a game in which players can ride a vehicle?
3. Any ideas how to create animations for my models? ( I mean is there a special editor in UDK that I have to use or should I make the animation in a third-party software and import it along with its animation files?
3a. If I have to use the UDK engine how can i make certain parts of the model move? ( Ex. I have a tank model [A1 Abrams I believe] and I'm wondering how to make the turret spin [ as viewed by someone watching the tank from outside] or make the tracks [ I think their called tracks] spin/ move?)
4. In AFF Planetstorm ( which is pretty much what I'm comparing things to) when a tank/truck blows up, all it leaves is a molten "hull" that seems to be burning. Do I program that through Kismet or through UnrealScript? And when a plane/helicopter or whatever else that flies blows up, it kind of smokes, falls and explodes ( not really explodes but close enough) and I didn't see this in the demo game that can with UDK (when the AI enemy flew in the helicopter thingy, not the hover car).
5. (Not related to vehicles) Any ideas as to how to make a bomb?
6. In the Matinee thing, I saw I can't make my films longer than 5 sec, is this true?
6a. If I use Kismet, can I program one matinee after another to make it seem as if the film(s) were 10 sec instead of 5?
Thanks in advance for any help I get, I have been wondering for a while, and as you are probably wondering why I don't just test it myself, its because I'm trying to make a game by myself ( Mercury Zone ) and I also have things from school, ( projects, assignments, church stuff for comfirmation) and extraciriculum activites ( Kumon, WHICH I HATE!!




~CEO of VAB Entertainment
(Too bad we don't exist yet )
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